CreateGoal() method for randomizing missons or quests

The CreateGoal() method will auto-create or manage goal and mission behavior and logic in the simulation. It can be used to create completely logical missions on it's own or to choose the amount of...

Id #10253 | Release: SmartMap 0.6 (Planned) | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: Jul 3, 2009 at 3:19 AM by Ioncycle

Class and library re-organazation and UML

SmartMap classes should be created to handle the extra methods being produced in Draw3D(). Some UML is on the discussion forum for now and will be uploaded or put ion the Wiki. Libraries will be ad...

Id #10167 | Release: SmartMap 0.6 (Planned) | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: Jun 19, 2009 at 5:02 PM by Ioncycle

CreateMap method being added for complex map making

The CreateMap method should really help to make SmartMap into a true map making utility. It will take the Module ScenNodes and maze them with QuiickGraph RandomWalks into Quadrants allowing complex...

Id #10166 | Release: SmartMap 0.6 (Planned) | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: Jun 19, 2009 at 5:00 PM by Ioncycle

SmartMap Memory Leak

The memory leak that is causing SmartMap to crash has been discovered and is being fixed. Before I thought it was just a library issue but after commenting out SetHeightAt() and it working, I know ...

Id #10165 | Release: SmartMap Version 0.535 (TEST CASE) | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: Jun 19, 2009 at 4:56 PM by Ioncycle

Ortho Snapper erroring on SetupResources

It's erroring out on the SetupResources method. Maybe because I don't have the EngineConfig.xml done right. I dunno.

Id #9952 | Release: None | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: May 10, 2009 at 1:38 AM by Ioncycle

Issue: Entrance selection when creating the maze instead of just exit.

I have solved this issue mostly for now. Now you will be able to select the maze entrance and exit anywhere when creating the maze instead of just exit.   This is also great because now I can get i...

Id #9922 | Release: None | Updated: Jun 12, 2013 at 12:46 AM by Ioncycle | Created: May 4, 2009 at 2:58 PM by Ioncycle

Feature : Mesh Importer's Autogenerate Preview Image Support

Ioncycle can i ask you for something?   If you have time can you investigate how can we create a screenshot of a mesh from top down, fixed distance, ortographic projected camera on Axiom. I have tr...

Id #9915 | Release: RPG Game (version 0.1) | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: May 2, 2009 at 9:59 PM by nowherestudios

SmartMap XML Load/Save

I will extend the XML to load and save various objects and then attach or detach them to the tiles.

Id #9910 | Release: SmartMap 0.6 (Planned) | Updated: Feb 13, 2013 at 2:34 AM by Ioncycle | Created: May 1, 2009 at 4:41 PM by Ioncycle

Terrain SetHeightAt() issues

Most of the terrain deformation is fixed but there still is a problem with some vertices not rising on very large polygons only.

Id #9909 | Release: SmartMap 0.6 (Planned) | Updated: Jun 12, 2013 at 12:46 AM by Ioncycle | Created: May 1, 2009 at 4:40 PM by Ioncycle

Issue : Owning mouse

Can't switch to the Winform window showing the 2D map. It's perhaps because the InputReader is setup to own mouse, hopefully that would work if you turn that off while creating the InputReader.

Id #9872 | Release: None | Updated: Feb 13, 2013 at 2:34 AM by nowherestudios | Created: Apr 28, 2009 at 12:46 AM by andris