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Resolved

Issue : SmartMap_Core

description

DONE:
  • Removal of Form inheritance in favor of PictureBox so 2D graphic of graphs can still be used if needed.
  • All options and variables for settings will be put in public Proprties
  • All button actions will be removed and put in virtual methods.
  • Crickhollow libraries will replace Hobbiton libraries with added Auto-Terrain methods for Octree.
     
    TODO:
  • Fix XML Save/Load
  • All items will be Classed/Graphed and SceneNoded in the World-Editor or/and Draw4D. This will be excellent for attaching and detaching Nodes during simulation.

comments

nowherestudios wrote Apr 25, 2009 at 5:47 PM

my library also quite useless for us now it is optimized for spherical tile based structure on multi zoom levels, so it is useless

we will use a grid based structure so maybe default SceneManager also enough for now.

Ok if smart map will not useful we might not use it for a while,

wrote Apr 25, 2009 at 6:10 PM

Ioncycle wrote Apr 25, 2009 at 9:19 PM

SmartMap is fine. I will prepare a Demo of SmartMap_Core. It will use what it is using now but upgraded to Crickhollow and with no UI so you can add the World_Editor GUI.

wrote Apr 25, 2009 at 9:19 PM

wrote Apr 25, 2009 at 9:23 PM

wrote Apr 26, 2009 at 1:16 AM

Ioncycle wrote Apr 26, 2009 at 6:26 PM

SmartMap_Core will be uploaded toomorrow.

It will feature:
  • Removal of Form inheritance in favor of PictureBox so 2D graphic of graphs can still be used if needed.
  • All options and variables for settings will be put in public Proprties
  • All button actions will be removed and put in virtual methods.
  • Crickhollow libraries will replace Hobbiton libraries with added Auto-Terrain methods for Octree.
TODO:
  • Fix XML Save/Load
  • All items will be Classed and SceneNoded in the World-Editor or/and Draw4D. This will be excellent for attaching and detaching Nodes during simulation.

wrote Apr 26, 2009 at 6:27 PM

wrote Apr 26, 2009 at 6:28 PM

Ioncycle wrote May 1, 2009 at 5:44 PM

A SmaretMapCore version is now being implemented into the RPG World Editor where XML and SceneGraphing shall be done. Any more modifications shall have new tickets.

wrote May 1, 2009 at 5:45 PM

wrote Jul 7, 2009 at 7:58 AM

wrote Feb 13, 2013 at 3:34 AM

wrote May 14, 2013 at 9:11 AM

wrote May 14, 2013 at 9:11 AM

wrote Jun 12, 2013 at 1:46 AM