Deferred Lighting (Infinity Universe)

Coordinator
May 21, 2009 at 11:52 PM
Edited Jun 5, 2009 at 12:28 PM

I thought this was important about automated lighting setup. Not having to manually adjust the lights when they are placed and them looking good.

http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=105&Itemid=27

I also see a detail texture article in there. I know Axiom has this for terrain but am not sure about large meshes.

Coordinator
Jun 25, 2009 at 3:31 AM

I noticed Deferred Shading was added to Crickhollow

Developer
Jun 25, 2009 at 10:21 AM

Can you pinpoint me where did you noticed deferred lighting in Crickhollow? I want to look at it :)

Coordinator
Jun 25, 2009 at 2:14 PM
Edited Jun 28, 2009 at 11:33 PM

It's a folder in the AxiomDemos/Source/Demos folder. I think there might be a demo too. There's a DeferredShading demo. Axiom trunk or SmartMap_Core latest.